![]() ![]() As the player tunes to the station, the UI gets brighter and a faint sine wave clip gets higher and higher in pitch until it’s inaudible." For instance, when the player is in the vicinity of an important station, the radio UI will faintly glow. We then tweaked and abstracted a few things, and added new kinds of feedback so the player knows that the game recognizes their movements. We definitely started from the idea of simulating a real radio as closely as possible. "The aural and visual feedback is essential to making the player feel the change in frequency, and that feel, in turn, helps guide them to the right place on the dial. In a Q&A on the developers’ blog, lead programmer Bryant Cannon explains how he got the radio to feel as authentic as it does. Since the radio is also responsible for some of Oxenfree’s most frightening moments, it effectively means the game is tricking you into creeping yourself out by encouraging you to use it. It lends the radio a very physical, tactile feel, which makes it a lot of fun to use. When using the radio on the Switch, the controller produces a neat “click-click-click” sensation as you move from one frequency to the next. For the Switch port, the developers made the effort to implement HD Rumble across the game. On the Nintendo Switch-which is where I played Oxenfree-the radio feels even better than on other platforms. As you get closer to the precise frequency of the station the audio becomes clearer and clearer, until you can make out what the programme is saying. Each time you’re close to the precise frequency of an actual radio station, you begin to hear distorted audio amidst the static, which tells you that you’re in the right range. ![]() Then, you use the right analog stick to move the needle between different frequencies. First, you bring the radio tuner up with the R button. The radio’s controls are Oxenfree’s best mechanic. Oh, and you can use it like a regular radio, too, by tuning in to old radio stations to listen to. You can use this radio to open wormholes to a supernatural dimension, hear the voices of the dead, and even influence time. Oxenfree gives you an old analog radio that mechanically functions almost exactly like a real-life radio. It’s one of the few games I know that’s really good at leaving a lingering sense of dread in the player, rather than simply providing them with a “temporary scare” that wears off after they’ve closed the game and walked away.Ī lot of this comes down to aforementioned the radio your character in the game carries. Instead, Oxenfree relies entirely upon the quality of its writing and sound to creep you out, and it does so in a way that sticks with you-where you’re lying in bed late at night and you begin to hear the sound cues from the game that are designed to tell you something bad is about to happen. I say horror because Oxenfree is a rather frightening game, which surprised me because there are no jump scares, no enemies that can hurt you, and nothing in the game that looks “realistic” enough to have any sort of scary impact in the visual sense the way The Evil Within or Amnesia would. It has interesting, complex characters, a very flexible conversation system, an appropriately moody soundtrack, and-its best feature-a very realistic simulation of an old radio. Oxenfree is a mix of an adventure game and horror game. Ultimately, I made the decision to see the game through to the end, and I'm glad I did. On October 24th, 2017 I had a difficult decision to make: did I want to complete Oxenfree or not? ![]()
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